# Blank Spaces INC.

{% embed url="<https://youtu.be/yYWeoi5a3Mo>" %}

> **Welcome to Blank Spaces Incorporated, where we take pride in preparing everything blank!**
>
> From pages, drives and desks to people stares, we make from something – nothing. Our mission is to help all those poor souls get rid of their indispensable items and precious memories. When you are desperate to start anew, Blank Spaces saves the day!
>
> You (and only you) have been carefully selected for our Beginner Learning Assistant (not College) program. Please come in at any time between 3AM and 8AM, when usually nothing happens. Which is how we prefer it. Take that as your first free lesson.
>
> Yours truly,
>
> **Simon Void**
>
> *Senior Manager of Vacancy*<br>
>
> *Note: Black Spaces Incorporated (incorporated in Bareington, U.S.K) is not liable for any damage or harm caused by removing individual’s possession from their life, with or without their prior knowledge. Most notably removing money from their pockets and bank accounts.*

## Play

{% embed url="<https://maybegreat.itch.io/blank-spaces-inc>" %}

## Experience

Clear out items, people, things, whole rooms, one room at a time, using your limited limb capacity. The story and puzzles increase in oddity, as you uncover the conspiracies of your new workplace. Made for [Ludum Dare 45](https://ldjam.com/events/ludum-dare/45/) with the theme "Start with nothing" it takes heavy inspiration from Stanley Parable and continues my weird obsession with limited arm controls from [Mgnum 7](/maybegreat/videogames/concepts-and-prototypes/mgnum-7.md).

<figure><img src="/files/CkJamVwOaVGMQnXNlsRe" alt=""><figcaption></figcaption></figure>

## Behind the Scenes

At the time I have been drawing and modeling a lot of arms for my long-term project [Mgnum 7](/maybegreat/videogames/concepts-and-prototypes/mgnum-7.md). When LD45 loomed about I used it as an excuse to reuse the existing assets and skills and try combining them with the odd physics controls. Really as with any gamejam I just wanted to have fun and a break from the other project.

And FUN I had:

{% embed url="<https://youtu.be/rhoCM0mfJAg>" %}

Getting the hand to behave in a realistic, but fun, but gamepad-capable way ended up taking most of the gamejam time (the weekend). In the last few hours I wrapped it with a little bit of story to make it consumable. I guess I have a tendency [for the same theme](/maybegreat/videogames/charlie-day-experience.md).

This is one of those projects that I like to think back to. A quick, easy demo that could be extended to a full prototype with potential. Fun to design for and hopefully fun to play alone and with friends.

<figure><img src="/files/eJaJKSa2lFgPBk78J4nT" alt=""><figcaption></figcaption></figure>


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